For most games and voip, its critical that the packets are received/sent allmost immidently, since they have no value if they are too late.
If you use the default magic shaper wizard, there are some "small packet" rules, and most games and voip should go by that rule. (p2p traffic tends to use larger packets)
If the protocol you are prioritizing use larger packets than 100 bytes, you might want to create protocol specific rules.
|