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Topic: Captive Portal MAC Pass-through without HTTP Traffic First  (Read 3239 times)
« on: June 22, 2008, 06:54:25 »
knightmb ****
Posts: 341

Subject about sums it all up. Captive Portal works great, just wish the MAC Pass-through would work without needing HTTP traffic first.

Some game consoles that have built in wi-fi can't work with captive portal because they must authenticate with their own "service" before they even get a web browser up, which basically keeps captive portal from getting in for the login.

Radius Service for m0n0wall Captive Portal - http://amaranthinetech.com
« Reply #1 on: June 23, 2008, 16:48:32 »
NXArmada *
Posts: 25

Assign the game console a static IP Address and then pass that IP address through on the Captive Portal.
« Reply #2 on: June 26, 2008, 14:36:09 »
knightmb ****
Posts: 341

Assign the game console a static IP Address and then pass that IP address through on the Captive Portal.
Already tried that, doesn't work, still must do http traffic first (as of 1.233 when I tested).

Radius Service for m0n0wall Captive Portal - http://amaranthinetech.com
« Reply #3 on: May 18, 2009, 16:49:40 »
jonathan *
Posts: 12

The problem with MAC Pass-through lays in the fact that CP is an entirely webbased thing.

It authenticates the users as it goes through HTTP/HTTPS. Current MAC authentication is also being handled there. MAC authentication BEFORE HTTP has nothing todo with CP itself and needs to be configured within the firewall itself.
« Reply #4 on: May 19, 2009, 04:16:48 »
knightmb ****
Posts: 341

The problem with MAC Pass-through lays in the fact that CP is an entirely webbased thing.

It authenticates the users as it goes through HTTP/HTTPS. Current MAC authentication is also being handled there. MAC authentication BEFORE HTTP has nothing todo with CP itself and needs to be configured within the firewall itself.
Great! How do we do that?

Radius Service for m0n0wall Captive Portal - http://amaranthinetech.com
 
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